Mesa 18.1.8 Release Notes / September 7 2018
Mesa 18.1.8 is a bug fix release which fixes bugs found since the 18.1.7 release.
Mesa 18.1.8 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.5. OpenGL 4.5 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.
SHA256 checksums
8ec62f215dd1bb3910987f9941c6fc31632a0874e618815cf1e8e29445c86e0a mesa-18.1.8.tar.gz bd1be67fe9c73b517765264ac28911c84144682d28dbff140e1c2deb2f44c21b mesa-18.1.8.tar.xz
New features
None
Bug fixes
- Bug 93355 - [BXT,SKLGT4e] intermittent ext_framebuffer_multisample.accuracy fails
- Bug 101247 - Mesa fails to link GLSL programs with unused output blocks
- Bug 104809 - anv: DOOM 2016 and Wolfenstein II:The New Colossus crash due to not having depthBoundsTest
- Bug 105904 - Needed to delete mesa shader cache after driver upgrade for 32 bit wine vulkan programs to work.
- Bug 106738 - No test for miptrees with DRI modifiers
- Bug 106865 - [GLK] piglit.spec.ext_framebuffer_multisample.accuracy stencil tests fail
- Bug 107359 - [Regression] [bisected] [OpenGL CTS] [SKL,BDW] KHR-GL46.texture_barrier*-texels, GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners, and GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners fail with some configuration
- Bug 107477 - [DXVK] Setting high shader quality in GTA V results in LLVM error
- Bug 107579 - [SNB] The graphic corruption when we reuse the GS compiled and used for TFB when statebuffer contain magic trash in the unused space
- Bug 107601 - Rise of the Tomb Raider Segmentation Fault when the game starts
- Bug 107760 - GPU Hang when Playing DiRT 3 Complete Edition using Steam Play with DXVK
Changes
Andrii Simiklit (1):
- i965/gen6/xfb: handle case where transform feedback is not active
Bas Nieuwenhuizen (3):
- radv: Add missing checks in radv_get_image_format_properties.
- radv: Fix CMASK dimensions.
- radv: Use a lower max offchip buffer count.
Christian Gmeiner (1):
- tegra: fix memory leak
Daniel Stone (1):
- st/dri: Don't expose sRGB formats to clients
Dave Airlie (1):
- ac/radeonsi: fix CIK copy max size
Dylan Baker (10):
- docs: Add mesa 18.1.7 notes
- cherry-ignore: add a patch
- cherry-ignore: Add more 18.2 only patches
- meson: Actually load translation files
- cherry-ignore: Add more 18.2 patches
- cherry-ignore: Add additional patch
- cherry-ignore: Add patch that doesn't apply to 18.1
- cherry-ignore: Add a couple of two fixes warning patches
- cherry-ignore: Add patch that needs more significant patches to function
- Bump version to 18.1.8
Emil Velikov (1):
- docs: update required mako version
Grazvydas Ignotas (1):
- radv: place pointer length into cache uuid
Gurchetan Singh (2):
- meson: fix egl build for surfaceless
- meson: fix egl build for android
Ian Romanick (2):
- i965/vec4: Clamp indirect tes input array reads with 0x0fffffff
- i965/vec4: Correctly handle uniform sources in generate_tes_add_indirect_urb_offset
Jason Ekstrand (5):
- anv: Fill holes in the VF VUE to zero
- nir/algebraic: Be more careful converting ushr to extract_u8/16
- egl/dri2: Add a helper for the number of planes for a FOURCC format
- egl/dri2: Guard against invalid fourcc formats
- anv/blorp: Do more flushing around HiZ clears
Juan A. Suarez Romero (1):
- egl/wayland: do not leak wl_buffer when it is locked
Lionel Landwerlin (1):
- anv: blorp: support multiple aspect blits
Marek Olšák (1):
- glapi: actually implement GL_EXT_robustness for GLES
Nanley Chery (7):
- intel/isl: Avoid tiling some 16K-wide render targets
- i965: Make blt_pitch public
- i965/miptree: Drop an if case from retile_as_linear
- i965/miptree: Use the correct BLT pitch
- i965/miptree: Use miptree_map in map_blit functions
- i965/miptree: Fix can_blit_slice()
- i965/gen7_urb: Re-emit PUSH_CONSTANT_ALLOC on some gen9
Samuel Pitoiset (1):
- radv: fix passing clip/cull distances from VS to PS
vadym.shovkoplias (1):
- glsl/linker: Allow unused in blocks which are not declated on previous stage