\b;Arrays
An array is basically a collection of variables of the same type or class. You can use N dimensionnal arrays in the CBOT language. Each dimension is limited to 9999 elements. You must use square brackets \c;[]\n; after the type name or the variable name to declare an array.
\c;
\s;int    [ ] a;   // an array of int
\s;int    a [12];  // an array of int limited to 12 elements
\s;string s[3];    // an array of 3 strings
\s;float  xy[][];  // a 2 dimensionnal array of floats
\n;
Actually when the CBOT interpreter encounters an array declaration, it just creates a \c;\l;null\u cbot\null;\n; \l;reference\u cbot\pointer;:
\c;
\s;int a[5];  // a is now a null reference
\n;
As soon as you put values into the array, the elements are created and the reference is initialized:
\c;
\s;a[2] = 213;  // a points to
\s;             // 3 elements [0], [1] et [2]
\n;
After this operation, \c;a\n; contains a reference to the elements of the array. Elements \c;[0]\n; and \c;[1]\n; are created but not initialized because an array cannot contain empty elements. The \c;\l;sizeof\u cbot\sizeof;\n; instruction allows you to obtain the number of elements contained in an array.

When an array is declared with a maximum size, the program will stop as soon as there is an access beyond the maximum array size. No error is signalled during compilation even if the error is obvious:
\c;
\s;{
\s;	int a[5];
\s;	a[7] = 123;  // no error at compile time
\s;	             // but error at run time
\s;}
\n;
If you pass an array as parameter to a \l;function\u cbot\function;, the function only receives a \l;reference\u cbot\pointer; to the array. That means if you modify an array element in the function, the element of the array that has been passed the function will be actuallay modified.

\b;Initialization syntax
You can initialize a new array using the following syntax:
\c;
\s;type arrayName[] = { value0, value1, value2, ..., valueN };
\n;
Examples:
\c;
\s;int numbers[] = { 10, 20, 30 };
\s;MyClass objects[] = { new MyClass(1), new MyClass(2) };
\n;

\t;See also
\l;Programming\u cbot;, \l;types\u cbot\type; and \l;categories\u cbot\category;.
