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ldb_battleranimation.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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// Headers
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#include "lcf/ldb/reader.h"
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#include "lcf/ldb/chunks.h"
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#include "
reader_struct_impl.h
"
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namespace
lcf
{
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// Read BattlerAnimation.
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template
<>
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char
const
*
const
Struct<rpg::BattlerAnimation>::name
=
"BattlerAnimation"
;
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static
TypedField<rpg::BattlerAnimation, DBString>
static_name(
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&rpg::BattlerAnimation::name,
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LDB_Reader::ChunkBattlerAnimation::name,
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"name"
,
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0,
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1
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);
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static
TypedField<rpg::BattlerAnimation, int32_t>
static_speed(
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&rpg::BattlerAnimation::speed,
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LDB_Reader::ChunkBattlerAnimation::speed,
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"speed"
,
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0,
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1
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);
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static
TypedField<rpg::BattlerAnimation, std::vector<rpg::BattlerAnimationPose>
> static_poses(
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&rpg::BattlerAnimation::poses,
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LDB_Reader::ChunkBattlerAnimation::poses,
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"poses"
,
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1,
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1
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);
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static
TypedField<rpg::BattlerAnimation, std::vector<rpg::BattlerAnimationWeapon>
> static_weapons(
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&rpg::BattlerAnimation::weapons,
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LDB_Reader::ChunkBattlerAnimation::weapons,
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"weapons"
,
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1,
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1
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);
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template
<>
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Field<rpg::BattlerAnimation>
const
*
Struct<rpg::BattlerAnimation>::fields
[] = {
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&static_name,
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&static_speed,
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&static_poses,
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&static_weapons,
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NULL
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};
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template
class
Struct<rpg::BattlerAnimation>
;
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}
//namespace lcf
lcf::Struct
Definition
reader_struct.h:604
lcf::Struct::fields
static const Field< S > * fields[]
Definition
reader_struct.h:609
lcf::Struct::name
static const char *const name
Definition
reader_struct.h:612
lcf
Definition
dbarray.cpp:13
reader_struct_impl.h
lcf::Field
Definition
reader_struct.h:367
lcf::TypedField
Definition
reader_struct.h:400
src
generated
ldb_battleranimation.cpp
Generated on
for liblcf by
1.17.0