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rpg_savepicture.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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// Headers
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#include "lcf/rpg/savepicture.h"
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namespace
lcf
{
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namespace
rpg
{
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std::ostream&
operator<<
(std::ostream& os,
const
SavePicture::Flags& obj) {
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for
(
size_t
i = 0; i < obj.flags.size(); ++i) {
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os << (i == 0 ?
"["
:
", "
) << obj.flags[i];
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}
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os <<
"]"
;
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return
os;
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}
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std::ostream&
operator<<
(std::ostream& os,
const
SavePicture& obj) {
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os <<
"SavePicture{"
;
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os <<
"name="
<< obj.name;
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os <<
", start_x="
<< obj.start_x;
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os <<
", start_y="
<< obj.start_y;
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os <<
", current_x="
<< obj.current_x;
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os <<
", current_y="
<< obj.current_y;
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os <<
", fixed_to_map="
<< obj.fixed_to_map;
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os <<
", current_magnify="
<< obj.current_magnify;
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os <<
", current_top_trans="
<< obj.current_top_trans;
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os <<
", use_transparent_color="
<< obj.use_transparent_color;
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os <<
", current_red="
<< obj.current_red;
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os <<
", current_green="
<< obj.current_green;
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os <<
", current_blue="
<< obj.current_blue;
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os <<
", current_sat="
<< obj.current_sat;
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os <<
", effect_mode="
<< obj.effect_mode;
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os <<
", current_effect_power="
<< obj.current_effect_power;
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os <<
", current_bot_trans="
<< obj.current_bot_trans;
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os <<
", spritesheet_cols="
<< obj.spritesheet_cols;
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os <<
", spritesheet_rows="
<< obj.spritesheet_rows;
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os <<
", spritesheet_frame="
<< obj.spritesheet_frame;
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os <<
", spritesheet_speed="
<< obj.spritesheet_speed;
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os <<
", frames="
<< obj.frames;
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os <<
", spritesheet_play_once="
<< obj.spritesheet_play_once;
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os <<
", map_layer="
<< obj.map_layer;
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os <<
", battle_layer="
<< obj.battle_layer;
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os <<
", flags="
<< obj.flags;
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os <<
", finish_x="
<< obj.finish_x;
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os <<
", finish_y="
<< obj.finish_y;
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os <<
", finish_magnify="
<< obj.finish_magnify;
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os <<
", finish_top_trans="
<< obj.finish_top_trans;
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os <<
", finish_bot_trans="
<< obj.finish_bot_trans;
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os <<
", finish_red="
<< obj.finish_red;
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os <<
", finish_green="
<< obj.finish_green;
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os <<
", finish_blue="
<< obj.finish_blue;
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os <<
", finish_sat="
<< obj.finish_sat;
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os <<
", finish_effect_power="
<< obj.finish_effect_power;
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os <<
", time_left="
<< obj.time_left;
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os <<
", current_rotation="
<< obj.current_rotation;
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os <<
", current_waver="
<< obj.current_waver;
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os <<
", easyrpg_flip="
<< obj.easyrpg_flip;
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os <<
", easyrpg_blend_mode="
<< obj.easyrpg_blend_mode;
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os <<
", easyrpg_type="
<< obj.easyrpg_type;
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os <<
", maniac_current_magnify_height="
<< obj.maniac_current_magnify_height;
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os <<
", maniac_finish_magnify_height="
<< obj.maniac_finish_magnify_height;
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os <<
"}"
;
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return
os;
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}
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}
// namespace rpg
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}
// namespace lcf
lcf::rpg
Definition
rpg_actor.cpp:16
lcf::rpg::operator<<
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition
rpg_actor.cpp:18
lcf
Definition
dbarray.cpp:13
src
generated
rpg_savepicture.cpp
Generated on
for liblcf by
1.17.0