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rpg_enemyaction.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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// Headers
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#include "lcf/rpg/enemyaction.h"
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namespace
lcf
{
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namespace
rpg
{
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std::ostream&
operator<<
(std::ostream& os,
const
EnemyAction& obj) {
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os <<
"EnemyAction{"
;
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os <<
"kind="
<< obj.kind;
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os <<
", basic="
<< obj.basic;
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os <<
", skill_id="
<< obj.skill_id;
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os <<
", enemy_id="
<< obj.enemy_id;
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os <<
", condition_type="
<< obj.condition_type;
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os <<
", condition_param1="
<< obj.condition_param1;
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os <<
", condition_param2="
<< obj.condition_param2;
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os <<
", switch_id="
<< obj.switch_id;
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os <<
", switch_on="
<< obj.switch_on;
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os <<
", switch_on_id="
<< obj.switch_on_id;
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os <<
", switch_off="
<< obj.switch_off;
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os <<
", switch_off_id="
<< obj.switch_off_id;
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os <<
", rating="
<< obj.rating;
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os <<
"}"
;
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return
os;
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}
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}
// namespace rpg
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}
// namespace lcf
lcf::rpg
Definition
rpg_actor.cpp:16
lcf::rpg::operator<<
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition
rpg_actor.cpp:18
lcf
Definition
dbarray.cpp:13
src
generated
rpg_enemyaction.cpp
Generated on
for liblcf by
1.17.0