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rpg_savemapeventbase.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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// Headers
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#include "lcf/rpg/savemapeventbase.h"
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namespace
lcf
{
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namespace
rpg
{
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std::ostream&
operator<<
(std::ostream& os,
const
SaveMapEventBase::EasyRpgEventRuntime_Flags& obj) {
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for
(
size_t
i = 0; i < obj.flags.size(); ++i) {
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os << (i == 0 ?
"["
:
", "
) << obj.flags[i];
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}
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os <<
"]"
;
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return
os;
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}
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std::ostream&
operator<<
(std::ostream& os,
const
SaveMapEventBase& obj) {
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os <<
"SaveMapEventBase{"
;
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os <<
"active="
<< obj.active;
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os <<
", map_id="
<< obj.map_id;
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os <<
", position_x="
<< obj.position_x;
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os <<
", position_y="
<< obj.position_y;
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os <<
", direction="
<< obj.direction;
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os <<
", facing="
<< obj.facing;
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os <<
", anim_frame="
<< obj.anim_frame;
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os <<
", transparency="
<< obj.transparency;
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os <<
", remaining_step="
<< obj.remaining_step;
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os <<
", move_frequency="
<< obj.move_frequency;
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os <<
", layer="
<< obj.layer;
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os <<
", overlap_forbidden="
<< obj.overlap_forbidden;
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os <<
", animation_type="
<< obj.animation_type;
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os <<
", lock_facing="
<< obj.lock_facing;
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os <<
", move_speed="
<< obj.move_speed;
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os <<
", move_route="
<< obj.move_route;
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os <<
", move_route_overwrite="
<< obj.move_route_overwrite;
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os <<
", move_route_index="
<< obj.move_route_index;
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os <<
", move_route_finished="
<< obj.move_route_finished;
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os <<
", sprite_hidden="
<< obj.sprite_hidden;
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os <<
", move_route_through="
<< obj.move_route_through;
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os <<
", anim_paused="
<< obj.anim_paused;
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os <<
", through="
<< obj.through;
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os <<
", stop_count="
<< obj.stop_count;
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os <<
", anim_count="
<< obj.anim_count;
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os <<
", max_stop_count="
<< obj.max_stop_count;
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os <<
", jumping="
<< obj.jumping;
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os <<
", begin_jump_x="
<< obj.begin_jump_x;
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os <<
", begin_jump_y="
<< obj.begin_jump_y;
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os <<
", pause="
<< obj.pause;
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os <<
", flying="
<< obj.flying;
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os <<
", sprite_name="
<< obj.sprite_name;
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os <<
", sprite_id="
<< obj.sprite_id;
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os <<
", processed="
<< obj.processed;
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os <<
", flash_red="
<< obj.flash_red;
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os <<
", flash_green="
<< obj.flash_green;
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os <<
", flash_blue="
<< obj.flash_blue;
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os <<
", flash_current_level="
<< obj.flash_current_level;
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os <<
", flash_time_left="
<< obj.flash_time_left;
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os <<
", easyrpg_move_failure_count="
<< obj.easyrpg_move_failure_count;
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os <<
", easyrpg_clone_map_id="
<< obj.easyrpg_clone_map_id;
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os <<
", easyrpg_clone_event_id="
<< obj.easyrpg_clone_event_id;
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os <<
", easyrpg_runtime_flags="
<< obj.easyrpg_runtime_flags;
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os <<
"}"
;
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return
os;
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}
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}
// namespace rpg
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}
// namespace lcf
lcf::rpg
Definition
rpg_actor.cpp:16
lcf::rpg::operator<<
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition
rpg_actor.cpp:18
lcf
Definition
dbarray.cpp:13
src
generated
rpg_savemapeventbase.cpp
Generated on
for liblcf by
1.17.0