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ldb_animationcelldata.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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// Headers
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#include "lcf/ldb/reader.h"
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#include "lcf/ldb/chunks.h"
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#include "
reader_struct_impl.h
"
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namespace
lcf
{
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// Read AnimationCellData.
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template
<>
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char
const
*
const
Struct<rpg::AnimationCellData>::name
=
"AnimationCellData"
;
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static
TypedField<rpg::AnimationCellData, int32_t>
static_valid(
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&rpg::AnimationCellData::valid,
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LDB_Reader::ChunkAnimationCellData::valid,
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"valid"
,
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0,
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0
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);
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static
TypedField<rpg::AnimationCellData, int32_t>
static_cell_id(
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&rpg::AnimationCellData::cell_id,
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LDB_Reader::ChunkAnimationCellData::cell_id,
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"cell_id"
,
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0,
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0
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);
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static
TypedField<rpg::AnimationCellData, int32_t>
static_x(
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&rpg::AnimationCellData::x,
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LDB_Reader::ChunkAnimationCellData::x,
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"x"
,
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0,
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0
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);
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static
TypedField<rpg::AnimationCellData, int32_t>
static_y(
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&rpg::AnimationCellData::y,
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LDB_Reader::ChunkAnimationCellData::y,
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"y"
,
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0,
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0
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);
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static
TypedField<rpg::AnimationCellData, int32_t>
static_zoom(
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&rpg::AnimationCellData::zoom,
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LDB_Reader::ChunkAnimationCellData::zoom,
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"zoom"
,
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0,
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0
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);
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static
TypedField<rpg::AnimationCellData, int32_t>
static_tone_red(
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&rpg::AnimationCellData::tone_red,
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LDB_Reader::ChunkAnimationCellData::tone_red,
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"tone_red"
,
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0,
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0
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);
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static
TypedField<rpg::AnimationCellData, int32_t>
static_tone_green(
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&rpg::AnimationCellData::tone_green,
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LDB_Reader::ChunkAnimationCellData::tone_green,
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"tone_green"
,
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0,
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0
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);
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static
TypedField<rpg::AnimationCellData, int32_t>
static_tone_blue(
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&rpg::AnimationCellData::tone_blue,
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LDB_Reader::ChunkAnimationCellData::tone_blue,
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"tone_blue"
,
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0,
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0
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);
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static
TypedField<rpg::AnimationCellData, int32_t>
static_tone_gray(
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&rpg::AnimationCellData::tone_gray,
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LDB_Reader::ChunkAnimationCellData::tone_gray,
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"tone_gray"
,
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0,
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0
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);
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static
TypedField<rpg::AnimationCellData, int32_t>
static_transparency(
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&rpg::AnimationCellData::transparency,
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LDB_Reader::ChunkAnimationCellData::transparency,
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"transparency"
,
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0,
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0
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);
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template
<>
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Field<rpg::AnimationCellData>
const
*
Struct<rpg::AnimationCellData>::fields
[] = {
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&static_valid,
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&static_cell_id,
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&static_x,
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&static_y,
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&static_zoom,
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&static_tone_red,
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&static_tone_green,
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&static_tone_blue,
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&static_tone_gray,
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&static_transparency,
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NULL
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};
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template
class
Struct<rpg::AnimationCellData>
;
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}
//namespace lcf
lcf::Struct
Definition
reader_struct.h:604
lcf::Struct::fields
static const Field< S > * fields[]
Definition
reader_struct.h:609
lcf::Struct::name
static const char *const name
Definition
reader_struct.h:612
lcf
Definition
dbarray.cpp:13
reader_struct_impl.h
lcf::Field
Definition
reader_struct.h:367
lcf::TypedField
Definition
reader_struct.h:400
src
generated
ldb_animationcelldata.cpp
Generated on
for liblcf by
1.17.0