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rpg_setup.cpp
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/*
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* This file is part of liblcf. Copyright (c) liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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#include "lcf/config.h"
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#include "lcf/rpg/actor.h"
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#include "lcf/rpg/event.h"
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#include "lcf/rpg/map.h"
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#include "lcf/rpg/mapinfo.h"
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#include "lcf/rpg/system.h"
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#include "lcf/rpg/save.h"
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#include "lcf/rpg/chipset.h"
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#include "lcf/rpg/parameters.h"
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namespace
lcf
{
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void
rpg::Actor::Setup(
bool
is2k3) {
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int
max_final_level = 0;
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if
(is2k3) {
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max_final_level = 99;
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if
(final_level == -1) {
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final_level = max_final_level;
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}
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exp_base = exp_base == -1 ? 300 : exp_base;
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exp_inflation = exp_inflation == -1 ? 300 : exp_inflation;
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}
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else
{
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max_final_level = 50;
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if
(final_level == -1) {
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final_level = max_final_level;
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}
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exp_base = exp_base == -1 ? 30 : exp_base;
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exp_inflation = exp_inflation == -1 ? 30 : exp_inflation;
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}
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parameters.Setup(max_final_level);
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}
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void
rpg::Parameters::Setup(
int
final_level) {
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size_t
level
= 0;
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if
(final_level > 0)
level
= final_level;
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if
(maxhp.size() < level) maxhp.resize(level, 1);
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if
(maxsp.size() < level) maxsp.resize(level, 0);
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if
(attack.size() < level) attack.resize(level, 1);
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if
(defense.size() < level) defense.resize(level, 1);
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if
(spirit.size() < level) spirit.resize(level, 1);
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if
(agility.size() < level) agility.resize(level, 1);
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}
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}
// namespace lcf
lcf::LogHandler::anonymous_namespace{log_handler.cpp}::level
Level level
Definition
log_handler.cpp:36
lcf
Definition
dbarray.cpp:13
src
rpg_setup.cpp
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