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rpg_savepartylocation.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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// Headers
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#include "lcf/rpg/savepartylocation.h"
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namespace
lcf
{
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namespace
rpg
{
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std::ostream&
operator<<
(std::ostream& os,
const
SavePartyLocation& obj) {
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os <<
"SavePartyLocation{"
;
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os <<
"boarding="
<< obj.boarding;
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os <<
", aboard="
<< obj.aboard;
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os <<
", vehicle="
<< obj.vehicle;
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os <<
", unboarding="
<< obj.unboarding;
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os <<
", preboard_move_speed="
<< obj.preboard_move_speed;
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os <<
", menu_calling="
<< obj.menu_calling;
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os <<
", pan_state="
<< obj.pan_state;
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os <<
", pan_current_x="
<< obj.pan_current_x;
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os <<
", pan_current_y="
<< obj.pan_current_y;
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os <<
", pan_finish_x="
<< obj.pan_finish_x;
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os <<
", pan_finish_y="
<< obj.pan_finish_y;
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os <<
", pan_speed="
<< obj.pan_speed;
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os <<
", total_encounter_rate="
<< obj.total_encounter_rate;
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os <<
", encounter_calling="
<< obj.encounter_calling;
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os <<
", map_save_count="
<< obj.map_save_count;
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os <<
", database_save_count="
<< obj.database_save_count;
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os <<
", maniac_horizontal_pan_speed="
<< obj.maniac_horizontal_pan_speed;
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os <<
", maniac_vertical_pan_speed="
<< obj.maniac_vertical_pan_speed;
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os <<
"}"
;
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return
os;
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}
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}
// namespace rpg
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}
// namespace lcf
lcf::rpg
Definition
rpg_actor.cpp:16
lcf::rpg::operator<<
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition
rpg_actor.cpp:18
lcf
Definition
dbarray.cpp:13
src
generated
rpg_savepartylocation.cpp
Generated on
for liblcf by
1.17.0