liblcf
Toggle main menu visibility
Loading...
Searching...
No Matches
rpg_database.cpp
Go to the documentation of this file.
1
/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2
* --------------------------------------
3
*
4
* This file is part of liblcf. Copyright (c) liblcf authors.
5
* https://github.com/EasyRPG/liblcf - https://easyrpg.org
6
*
7
* liblcf is Free/Libre Open Source Software, released under the MIT License.
8
* For the full copyright and license information, please view the COPYING
9
* file that was distributed with this source code.
10
*/
11
12
// Headers
13
#include "lcf/rpg/database.h"
14
15
namespace
lcf
{
16
namespace
rpg
{
17
18
std::ostream&
operator<<
(std::ostream& os,
const
Database& obj) {
19
os <<
"Database{"
;
20
os <<
"actors="
;
21
for
(
size_t
i = 0; i < obj.actors.size(); ++i) {
22
os << (i == 0 ?
"["
:
", "
) << obj.actors[i];
23
}
24
os <<
"]"
;
25
os <<
", skills="
;
26
for
(
size_t
i = 0; i < obj.skills.size(); ++i) {
27
os << (i == 0 ?
"["
:
", "
) << obj.skills[i];
28
}
29
os <<
"]"
;
30
os <<
", items="
;
31
for
(
size_t
i = 0; i < obj.items.size(); ++i) {
32
os << (i == 0 ?
"["
:
", "
) << obj.items[i];
33
}
34
os <<
"]"
;
35
os <<
", enemies="
;
36
for
(
size_t
i = 0; i < obj.enemies.size(); ++i) {
37
os << (i == 0 ?
"["
:
", "
) << obj.enemies[i];
38
}
39
os <<
"]"
;
40
os <<
", troops="
;
41
for
(
size_t
i = 0; i < obj.troops.size(); ++i) {
42
os << (i == 0 ?
"["
:
", "
) << obj.troops[i];
43
}
44
os <<
"]"
;
45
os <<
", terrains="
;
46
for
(
size_t
i = 0; i < obj.terrains.size(); ++i) {
47
os << (i == 0 ?
"["
:
", "
) << obj.terrains[i];
48
}
49
os <<
"]"
;
50
os <<
", attributes="
;
51
for
(
size_t
i = 0; i < obj.attributes.size(); ++i) {
52
os << (i == 0 ?
"["
:
", "
) << obj.attributes[i];
53
}
54
os <<
"]"
;
55
os <<
", states="
;
56
for
(
size_t
i = 0; i < obj.states.size(); ++i) {
57
os << (i == 0 ?
"["
:
", "
) << obj.states[i];
58
}
59
os <<
"]"
;
60
os <<
", animations="
;
61
for
(
size_t
i = 0; i < obj.animations.size(); ++i) {
62
os << (i == 0 ?
"["
:
", "
) << obj.animations[i];
63
}
64
os <<
"]"
;
65
os <<
", chipsets="
;
66
for
(
size_t
i = 0; i < obj.chipsets.size(); ++i) {
67
os << (i == 0 ?
"["
:
", "
) << obj.chipsets[i];
68
}
69
os <<
"]"
;
70
os <<
", terms="
<< obj.terms;
71
os <<
", system="
<< obj.system;
72
os <<
", switches="
;
73
for
(
size_t
i = 0; i < obj.switches.size(); ++i) {
74
os << (i == 0 ?
"["
:
", "
) << obj.switches[i];
75
}
76
os <<
"]"
;
77
os <<
", variables="
;
78
for
(
size_t
i = 0; i < obj.variables.size(); ++i) {
79
os << (i == 0 ?
"["
:
", "
) << obj.variables[i];
80
}
81
os <<
"]"
;
82
os <<
", commonevents="
;
83
for
(
size_t
i = 0; i < obj.commonevents.size(); ++i) {
84
os << (i == 0 ?
"["
:
", "
) << obj.commonevents[i];
85
}
86
os <<
"]"
;
87
os <<
", version="
<< obj.version;
88
os <<
", battlecommands="
<< obj.battlecommands;
89
os <<
", classes="
;
90
for
(
size_t
i = 0; i < obj.classes.size(); ++i) {
91
os << (i == 0 ?
"["
:
", "
) << obj.classes[i];
92
}
93
os <<
"]"
;
94
os <<
", battleranimations="
;
95
for
(
size_t
i = 0; i < obj.battleranimations.size(); ++i) {
96
os << (i == 0 ?
"["
:
", "
) << obj.battleranimations[i];
97
}
98
os <<
"]"
;
99
os <<
", maniac_string_variables="
;
100
for
(
size_t
i = 0; i < obj.maniac_string_variables.size(); ++i) {
101
os << (i == 0 ?
"["
:
", "
) << obj.maniac_string_variables[i];
102
}
103
os <<
"]"
;
104
os <<
"}"
;
105
return
os;
106
}
107
108
}
// namespace rpg
109
}
// namespace lcf
lcf::rpg
Definition
rpg_actor.cpp:16
lcf::rpg::operator<<
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition
rpg_actor.cpp:18
lcf
Definition
dbarray.cpp:13
src
generated
rpg_database.cpp
Generated on
for liblcf by
1.17.0