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rpg_saveactor.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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// Headers
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#include "lcf/rpg/saveactor.h"
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namespace
lcf
{
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namespace
rpg
{
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std::ostream&
operator<<
(std::ostream& os,
const
SaveActor& obj) {
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os <<
"SaveActor{"
;
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os <<
"name="
<< obj.name;
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os <<
", title="
<< obj.title;
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os <<
", sprite_name="
<< obj.sprite_name;
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os <<
", sprite_id="
<< obj.sprite_id;
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os <<
", transparency="
<< obj.transparency;
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os <<
", face_name="
<< obj.face_name;
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os <<
", face_id="
<< obj.face_id;
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os <<
", level="
<< obj.level;
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os <<
", exp="
<< obj.exp;
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os <<
", hp_mod="
<< obj.hp_mod;
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os <<
", sp_mod="
<< obj.sp_mod;
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os <<
", attack_mod="
<< obj.attack_mod;
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os <<
", defense_mod="
<< obj.defense_mod;
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os <<
", spirit_mod="
<< obj.spirit_mod;
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os <<
", agility_mod="
<< obj.agility_mod;
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os <<
", skills="
;
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for
(
size_t
i = 0; i < obj.skills.size(); ++i) {
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os << (i == 0 ?
"["
:
", "
) << obj.skills[i];
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}
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os <<
"]"
;
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os <<
", equipped="
;
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for
(
size_t
i = 0; i < obj.equipped.size(); ++i) {
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os << (i == 0 ?
"["
:
", "
) << obj.equipped[i];
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}
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os <<
"]"
;
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os <<
", current_hp="
<< obj.current_hp;
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os <<
", current_sp="
<< obj.current_sp;
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os <<
", battle_commands="
;
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for
(
size_t
i = 0; i < obj.battle_commands.size(); ++i) {
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os << (i == 0 ?
"["
:
", "
) << obj.battle_commands[i];
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}
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os <<
"]"
;
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os <<
", status="
;
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for
(
size_t
i = 0; i < obj.status.size(); ++i) {
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os << (i == 0 ?
"["
:
", "
) << obj.status[i];
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}
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os <<
"]"
;
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os <<
", changed_battle_commands="
<< obj.changed_battle_commands;
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os <<
", class_id="
<< obj.class_id;
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os <<
", row="
<< obj.row;
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os <<
", two_weapon="
<< obj.two_weapon;
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os <<
", lock_equipment="
<< obj.lock_equipment;
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os <<
", auto_battle="
<< obj.auto_battle;
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os <<
", super_guard="
<< obj.super_guard;
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os <<
", battler_animation="
<< obj.battler_animation;
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os <<
"}"
;
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return
os;
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}
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}
// namespace rpg
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}
// namespace lcf
lcf::rpg
Definition
rpg_actor.cpp:16
lcf::rpg::operator<<
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition
rpg_actor.cpp:18
lcf
Definition
dbarray.cpp:13
src
generated
rpg_saveactor.cpp
Generated on
for liblcf by
1.17.0