liblcf
Toggle main menu visibility
Loading...
Searching...
No Matches
ldb_chipset.cpp
Go to the documentation of this file.
1
/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2
* --------------------------------------
3
*
4
* This file is part of liblcf. Copyright (c) liblcf authors.
5
* https://github.com/EasyRPG/liblcf - https://easyrpg.org
6
*
7
* liblcf is Free/Libre Open Source Software, released under the MIT License.
8
* For the full copyright and license information, please view the COPYING
9
* file that was distributed with this source code.
10
*/
11
12
// Headers
13
#include "lcf/ldb/reader.h"
14
#include "lcf/ldb/chunks.h"
15
#include "
reader_struct_impl.h
"
16
17
namespace
lcf
{
18
19
// Read Chipset.
20
21
template
<>
22
char
const
*
const
Struct<rpg::Chipset>::name
=
"Chipset"
;
23
static
TypedField<rpg::Chipset, DBString>
static_name(
24
&rpg::Chipset::name,
25
LDB_Reader::ChunkChipset::name,
26
"name"
,
27
0,
28
0
29
);
30
static
TypedField<rpg::Chipset, DBString>
static_chipset_name(
31
&rpg::Chipset::chipset_name,
32
LDB_Reader::ChunkChipset::chipset_name,
33
"chipset_name"
,
34
0,
35
0
36
);
37
static
TypedField<rpg::Chipset, std::vector<int16_t>
> static_terrain_data(
38
&rpg::Chipset::terrain_data,
39
LDB_Reader::ChunkChipset::terrain_data,
40
"terrain_data"
,
41
0,
42
0
43
);
44
static
TypedField<rpg::Chipset, std::vector<uint8_t>
> static_passable_data_lower(
45
&rpg::Chipset::passable_data_lower,
46
LDB_Reader::ChunkChipset::passable_data_lower,
47
"passable_data_lower"
,
48
0,
49
0
50
);
51
static
TypedField<rpg::Chipset, std::vector<uint8_t>
> static_passable_data_upper(
52
&rpg::Chipset::passable_data_upper,
53
LDB_Reader::ChunkChipset::passable_data_upper,
54
"passable_data_upper"
,
55
0,
56
0
57
);
58
static
TypedField<rpg::Chipset, int32_t>
static_animation_type(
59
&rpg::Chipset::animation_type,
60
LDB_Reader::ChunkChipset::animation_type,
61
"animation_type"
,
62
0,
63
0
64
);
65
static
TypedField<rpg::Chipset, int32_t>
static_animation_speed(
66
&rpg::Chipset::animation_speed,
67
LDB_Reader::ChunkChipset::animation_speed,
68
"animation_speed"
,
69
0,
70
0
71
);
72
73
74
template
<>
75
Field<rpg::Chipset>
const
*
Struct<rpg::Chipset>::fields
[] = {
76
&static_name,
77
&static_chipset_name,
78
&static_terrain_data,
79
&static_passable_data_lower,
80
&static_passable_data_upper,
81
&static_animation_type,
82
&static_animation_speed,
83
NULL
84
};
85
86
template
class
Struct<rpg::Chipset>
;
87
88
}
//namespace lcf
lcf::Struct
Definition
reader_struct.h:604
lcf::Struct::fields
static const Field< S > * fields[]
Definition
reader_struct.h:609
lcf::Struct::name
static const char *const name
Definition
reader_struct.h:612
lcf
Definition
dbarray.cpp:13
reader_struct_impl.h
lcf::Field
Definition
reader_struct.h:367
lcf::TypedField
Definition
reader_struct.h:400
src
generated
ldb_chipset.cpp
Generated on
for liblcf by
1.17.0