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rpg_savescreen.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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// Headers
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#include "lcf/rpg/savescreen.h"
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namespace
lcf
{
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namespace
rpg
{
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std::ostream&
operator<<
(std::ostream& os,
const
SaveScreen& obj) {
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os <<
"SaveScreen{"
;
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os <<
"tint_finish_red="
<< obj.tint_finish_red;
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os <<
", tint_finish_green="
<< obj.tint_finish_green;
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os <<
", tint_finish_blue="
<< obj.tint_finish_blue;
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os <<
", tint_finish_sat="
<< obj.tint_finish_sat;
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os <<
", tint_current_red="
<< obj.tint_current_red;
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os <<
", tint_current_green="
<< obj.tint_current_green;
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os <<
", tint_current_blue="
<< obj.tint_current_blue;
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os <<
", tint_current_sat="
<< obj.tint_current_sat;
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os <<
", tint_time_left="
<< obj.tint_time_left;
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os <<
", flash_continuous="
<< obj.flash_continuous;
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os <<
", flash_red="
<< obj.flash_red;
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os <<
", flash_green="
<< obj.flash_green;
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os <<
", flash_blue="
<< obj.flash_blue;
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os <<
", flash_current_level="
<< obj.flash_current_level;
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os <<
", flash_time_left="
<< obj.flash_time_left;
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os <<
", shake_continuous="
<< obj.shake_continuous;
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os <<
", shake_strength="
<< obj.shake_strength;
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os <<
", shake_speed="
<< obj.shake_speed;
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os <<
", shake_position="
<< obj.shake_position;
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os <<
", shake_position_y="
<< obj.shake_position_y;
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os <<
", shake_time_left="
<< obj.shake_time_left;
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os <<
", pan_x="
<< obj.pan_x;
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os <<
", pan_y="
<< obj.pan_y;
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os <<
", battleanim_id="
<< obj.battleanim_id;
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os <<
", battleanim_target="
<< obj.battleanim_target;
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os <<
", battleanim_frame="
<< obj.battleanim_frame;
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os <<
", battleanim_active="
<< obj.battleanim_active;
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os <<
", battleanim_global="
<< obj.battleanim_global;
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os <<
", weather="
<< obj.weather;
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os <<
", weather_strength="
<< obj.weather_strength;
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os <<
"}"
;
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return
os;
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}
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}
// namespace rpg
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}
// namespace lcf
lcf::rpg
Definition
rpg_actor.cpp:16
lcf::rpg::operator<<
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition
rpg_actor.cpp:18
lcf
Definition
dbarray.cpp:13
src
generated
rpg_savescreen.cpp
Generated on
for liblcf by
1.17.0