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rpg_battlecommands.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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// Headers
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#include "lcf/rpg/battlecommands.h"
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namespace
lcf
{
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namespace
rpg
{
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std::ostream&
operator<<
(std::ostream& os,
const
BattleCommands& obj) {
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os <<
"BattleCommands{"
;
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os <<
"placement="
<< obj.placement;
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os <<
", death_handler_unused="
<< obj.death_handler_unused;
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os <<
", row="
<< obj.row;
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os <<
", battle_type="
<< obj.battle_type;
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os <<
", unused_display_normal_parameters="
<< obj.unused_display_normal_parameters;
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os <<
", commands="
;
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for
(
size_t
i = 0; i < obj.commands.size(); ++i) {
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os << (i == 0 ?
"["
:
", "
) << obj.commands[i];
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}
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os <<
"]"
;
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os <<
", death_handler="
<< obj.death_handler;
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os <<
", death_event="
<< obj.death_event;
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os <<
", window_size="
<< obj.window_size;
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os <<
", transparency="
<< obj.transparency;
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os <<
", death_teleport="
<< obj.death_teleport;
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os <<
", death_teleport_id="
<< obj.death_teleport_id;
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os <<
", death_teleport_x="
<< obj.death_teleport_x;
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os <<
", death_teleport_y="
<< obj.death_teleport_y;
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os <<
", death_teleport_face="
<< obj.death_teleport_face;
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os <<
", easyrpg_default_atb_mode="
<< obj.easyrpg_default_atb_mode;
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os <<
", easyrpg_enable_battle_row_command="
<< obj.easyrpg_enable_battle_row_command;
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os <<
", easyrpg_sequential_order="
<< obj.easyrpg_sequential_order;
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os <<
", easyrpg_disable_row_feature="
<< obj.easyrpg_disable_row_feature;
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os <<
", easyrpg_fixed_actor_facing_direction="
<< obj.easyrpg_fixed_actor_facing_direction;
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os <<
", easyrpg_fixed_enemy_facing_direction="
<< obj.easyrpg_fixed_enemy_facing_direction;
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os <<
"}"
;
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return
os;
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}
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}
// namespace rpg
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}
// namespace lcf
lcf::rpg
Definition
rpg_actor.cpp:16
lcf::rpg::operator<<
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition
rpg_actor.cpp:18
lcf
Definition
dbarray.cpp:13
src
generated
rpg_battlecommands.cpp
Generated on
for liblcf by
1.17.0