liblcf
Toggle main menu visibility
Loading...
Searching...
No Matches
rpg_saveeventexecstate.cpp
Go to the documentation of this file.
1
/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2
* --------------------------------------
3
*
4
* This file is part of liblcf. Copyright (c) liblcf authors.
5
* https://github.com/EasyRPG/liblcf - https://easyrpg.org
6
*
7
* liblcf is Free/Libre Open Source Software, released under the MIT License.
8
* For the full copyright and license information, please view the COPYING
9
* file that was distributed with this source code.
10
*/
11
12
// Headers
13
#include "lcf/rpg/saveeventexecstate.h"
14
15
namespace
lcf
{
16
namespace
rpg
{
17
18
std::ostream&
operator<<
(std::ostream& os,
const
SaveEventExecState::EasyRpgStateRuntime_Flags& obj) {
19
for
(
size_t
i = 0; i < obj.flags.size(); ++i) {
20
os << (i == 0 ?
"["
:
", "
) << obj.flags[i];
21
}
22
os <<
"]"
;
23
return
os;
24
}
25
26
std::ostream&
operator<<
(std::ostream& os,
const
SaveEventExecState& obj) {
27
os <<
"SaveEventExecState{"
;
28
os <<
"stack="
;
29
for
(
size_t
i = 0; i < obj.stack.size(); ++i) {
30
os << (i == 0 ?
"["
:
", "
) << obj.stack[i];
31
}
32
os <<
"]"
;
33
os <<
", show_message="
<< obj.show_message;
34
os <<
", abort_on_escape="
<< obj.abort_on_escape;
35
os <<
", wait_movement="
<< obj.wait_movement;
36
os <<
", keyinput_wait="
<< obj.keyinput_wait;
37
os <<
", keyinput_variable="
<< obj.keyinput_variable;
38
os <<
", keyinput_all_directions="
<< obj.keyinput_all_directions;
39
os <<
", keyinput_decision="
<< obj.keyinput_decision;
40
os <<
", keyinput_cancel="
<< obj.keyinput_cancel;
41
os <<
", keyinput_2kshift_2k3numbers="
<< obj.keyinput_2kshift_2k3numbers;
42
os <<
", keyinput_2kdown_2k3operators="
<< obj.keyinput_2kdown_2k3operators;
43
os <<
", keyinput_2kleft_2k3shift="
<< obj.keyinput_2kleft_2k3shift;
44
os <<
", keyinput_2kright="
<< obj.keyinput_2kright;
45
os <<
", keyinput_2kup="
<< obj.keyinput_2kup;
46
os <<
", wait_time="
<< obj.wait_time;
47
os <<
", keyinput_time_variable="
<< obj.keyinput_time_variable;
48
os <<
", keyinput_2k3down="
<< obj.keyinput_2k3down;
49
os <<
", keyinput_2k3left="
<< obj.keyinput_2k3left;
50
os <<
", keyinput_2k3right="
<< obj.keyinput_2k3right;
51
os <<
", keyinput_2k3up="
<< obj.keyinput_2k3up;
52
os <<
", keyinput_timed="
<< obj.keyinput_timed;
53
os <<
", wait_key_enter="
<< obj.wait_key_enter;
54
os <<
", easyrpg_active="
<< obj.easyrpg_active;
55
os <<
", easyrpg_string="
<< obj.easyrpg_string;
56
os <<
", easyrpg_parameters="
;
57
for
(
size_t
i = 0; i < obj.easyrpg_parameters.size(); ++i) {
58
os << (i == 0 ?
"["
:
", "
) << obj.easyrpg_parameters[i];
59
}
60
os <<
"]"
;
61
os <<
", easyrpg_runtime_flags="
<< obj.easyrpg_runtime_flags;
62
os <<
"}"
;
63
return
os;
64
}
65
66
}
// namespace rpg
67
}
// namespace lcf
lcf::rpg
Definition
rpg_actor.cpp:16
lcf::rpg::operator<<
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition
rpg_actor.cpp:18
lcf
Definition
dbarray.cpp:13
src
generated
rpg_saveeventexecstate.cpp
Generated on
for liblcf by
1.17.0