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rpg_eventpage.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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// Headers
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#include "lcf/rpg/eventpage.h"
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namespace
lcf
{
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namespace
rpg
{
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std::ostream&
operator<<
(std::ostream& os,
const
EventPage& obj) {
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os <<
"EventPage{"
;
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os <<
"condition="
<< obj.condition;
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os <<
", character_name="
<< obj.character_name;
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os <<
", character_index="
<< obj.character_index;
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os <<
", character_direction="
<< obj.character_direction;
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os <<
", character_pattern="
<< obj.character_pattern;
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os <<
", translucent="
<< obj.translucent;
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os <<
", move_type="
<< obj.move_type;
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os <<
", move_frequency="
<< obj.move_frequency;
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os <<
", trigger="
<< obj.trigger;
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os <<
", layer="
<< obj.layer;
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os <<
", overlap_forbidden="
<< obj.overlap_forbidden;
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os <<
", animation_type="
<< obj.animation_type;
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os <<
", move_speed="
<< obj.move_speed;
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os <<
", move_route="
<< obj.move_route;
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os <<
", event_commands="
;
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for
(
size_t
i = 0; i < obj.event_commands.size(); ++i) {
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os << (i == 0 ?
"["
:
", "
) << obj.event_commands[i];
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}
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os <<
"]"
;
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os <<
"}"
;
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return
os;
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}
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}
// namespace rpg
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}
// namespace lcf
lcf::rpg
Definition
rpg_actor.cpp:16
lcf::rpg::operator<<
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition
rpg_actor.cpp:18
lcf
Definition
dbarray.cpp:13
src
generated
rpg_eventpage.cpp
Generated on
for liblcf by
1.17.0