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ldb_animationtiming.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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// Headers
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#include "lcf/ldb/reader.h"
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#include "lcf/ldb/chunks.h"
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#include "
reader_struct_impl.h
"
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namespace
lcf
{
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// Read AnimationTiming.
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template
<>
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char
const
*
const
Struct<rpg::AnimationTiming>::name
=
"AnimationTiming"
;
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static
TypedField<rpg::AnimationTiming, int32_t>
static_frame(
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&rpg::AnimationTiming::frame,
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LDB_Reader::ChunkAnimationTiming::frame,
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"frame"
,
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0,
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0
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);
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static
TypedField<rpg::AnimationTiming, rpg::Sound>
static_se(
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&rpg::AnimationTiming::se,
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LDB_Reader::ChunkAnimationTiming::se,
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"se"
,
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1,
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0
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);
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static
TypedField<rpg::AnimationTiming, int32_t>
static_flash_scope(
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&rpg::AnimationTiming::flash_scope,
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LDB_Reader::ChunkAnimationTiming::flash_scope,
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"flash_scope"
,
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1,
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0
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);
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static
TypedField<rpg::AnimationTiming, int32_t>
static_flash_red(
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&rpg::AnimationTiming::flash_red,
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LDB_Reader::ChunkAnimationTiming::flash_red,
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"flash_red"
,
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0,
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0
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);
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static
TypedField<rpg::AnimationTiming, int32_t>
static_flash_green(
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&rpg::AnimationTiming::flash_green,
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LDB_Reader::ChunkAnimationTiming::flash_green,
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"flash_green"
,
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0,
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0
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);
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static
TypedField<rpg::AnimationTiming, int32_t>
static_flash_blue(
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&rpg::AnimationTiming::flash_blue,
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LDB_Reader::ChunkAnimationTiming::flash_blue,
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"flash_blue"
,
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0,
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0
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);
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static
TypedField<rpg::AnimationTiming, int32_t>
static_flash_power(
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&rpg::AnimationTiming::flash_power,
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LDB_Reader::ChunkAnimationTiming::flash_power,
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"flash_power"
,
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0,
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0
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);
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static
TypedField<rpg::AnimationTiming, int32_t>
static_screen_shake(
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&rpg::AnimationTiming::screen_shake,
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LDB_Reader::ChunkAnimationTiming::screen_shake,
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"screen_shake"
,
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0,
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0
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);
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template
<>
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Field<rpg::AnimationTiming>
const
*
Struct<rpg::AnimationTiming>::fields
[] = {
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&static_frame,
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&static_se,
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&static_flash_scope,
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&static_flash_red,
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&static_flash_green,
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&static_flash_blue,
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&static_flash_power,
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&static_screen_shake,
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NULL
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};
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template
class
Struct<rpg::AnimationTiming>
;
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}
//namespace lcf
lcf::Struct
Definition
reader_struct.h:604
lcf::Struct::fields
static const Field< S > * fields[]
Definition
reader_struct.h:609
lcf::Struct::name
static const char *const name
Definition
reader_struct.h:612
lcf
Definition
dbarray.cpp:13
reader_struct_impl.h
lcf::Field
Definition
reader_struct.h:367
lcf::TypedField
Definition
reader_struct.h:400
src
generated
ldb_animationtiming.cpp
Generated on
for liblcf by
1.17.0