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rpg_savemapinfo.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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// Headers
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#include "lcf/rpg/savemapinfo.h"
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namespace
lcf
{
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namespace
rpg
{
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std::ostream&
operator<<
(std::ostream& os,
const
SaveMapInfo& obj) {
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os <<
"SaveMapInfo{"
;
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os <<
"position_x="
<< obj.position_x;
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os <<
", position_y="
<< obj.position_y;
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os <<
", encounter_steps="
<< obj.encounter_steps;
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os <<
", chipset_id="
<< obj.chipset_id;
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os <<
", events="
;
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for
(
size_t
i = 0; i < obj.events.size(); ++i) {
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os << (i == 0 ?
"["
:
", "
) << obj.events[i];
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}
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os <<
"]"
;
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os <<
", lower_tiles="
;
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for
(
size_t
i = 0; i < obj.lower_tiles.size(); ++i) {
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os << (i == 0 ?
"["
:
", "
) << obj.lower_tiles[i];
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}
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os <<
"]"
;
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os <<
", upper_tiles="
;
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for
(
size_t
i = 0; i < obj.upper_tiles.size(); ++i) {
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os << (i == 0 ?
"["
:
", "
) << obj.upper_tiles[i];
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}
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os <<
"]"
;
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os <<
", parallax_name="
<< obj.parallax_name;
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os <<
", parallax_horz="
<< obj.parallax_horz;
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os <<
", parallax_vert="
<< obj.parallax_vert;
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os <<
", parallax_horz_auto="
<< obj.parallax_horz_auto;
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os <<
", parallax_horz_speed="
<< obj.parallax_horz_speed;
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os <<
", parallax_vert_auto="
<< obj.parallax_vert_auto;
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os <<
", parallax_vert_speed="
<< obj.parallax_vert_speed;
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os <<
"}"
;
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return
os;
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}
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}
// namespace rpg
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}
// namespace lcf
lcf::rpg
Definition
rpg_actor.cpp:16
lcf::rpg::operator<<
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition
rpg_actor.cpp:18
lcf
Definition
dbarray.cpp:13
src
generated
rpg_savemapinfo.cpp
Generated on
for liblcf by
1.17.0