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rpg_map.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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// Headers
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#include "lcf/rpg/map.h"
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namespace
lcf
{
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namespace
rpg
{
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std::ostream&
operator<<
(std::ostream& os,
const
Map& obj) {
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os <<
"Map{"
;
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os <<
"chipset_id="
<< obj.chipset_id;
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os <<
", width="
<< obj.width;
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os <<
", height="
<< obj.height;
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os <<
", scroll_type="
<< obj.scroll_type;
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os <<
", parallax_flag="
<< obj.parallax_flag;
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os <<
", parallax_name="
<< obj.parallax_name;
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os <<
", parallax_loop_x="
<< obj.parallax_loop_x;
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os <<
", parallax_loop_y="
<< obj.parallax_loop_y;
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os <<
", parallax_auto_loop_x="
<< obj.parallax_auto_loop_x;
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os <<
", parallax_sx="
<< obj.parallax_sx;
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os <<
", parallax_auto_loop_y="
<< obj.parallax_auto_loop_y;
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os <<
", parallax_sy="
<< obj.parallax_sy;
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os <<
", generator_flag="
<< obj.generator_flag;
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os <<
", generator_mode="
<< obj.generator_mode;
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os <<
", top_level="
<< obj.top_level;
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os <<
", generator_tiles="
<< obj.generator_tiles;
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os <<
", generator_width="
<< obj.generator_width;
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os <<
", generator_height="
<< obj.generator_height;
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os <<
", generator_surround="
<< obj.generator_surround;
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os <<
", generator_upper_wall="
<< obj.generator_upper_wall;
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os <<
", generator_floor_b="
<< obj.generator_floor_b;
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os <<
", generator_floor_c="
<< obj.generator_floor_c;
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os <<
", generator_extra_b="
<< obj.generator_extra_b;
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os <<
", generator_extra_c="
<< obj.generator_extra_c;
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os <<
", generator_x="
;
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for
(
size_t
i = 0; i < obj.generator_x.size(); ++i) {
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os << (i == 0 ?
"["
:
", "
) << obj.generator_x[i];
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}
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os <<
"]"
;
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os <<
", generator_y="
;
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for
(
size_t
i = 0; i < obj.generator_y.size(); ++i) {
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os << (i == 0 ?
"["
:
", "
) << obj.generator_y[i];
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}
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os <<
"]"
;
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os <<
", generator_tile_ids="
;
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for
(
size_t
i = 0; i < obj.generator_tile_ids.size(); ++i) {
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os << (i == 0 ?
"["
:
", "
) << obj.generator_tile_ids[i];
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}
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os <<
"]"
;
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os <<
", lower_layer="
;
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for
(
size_t
i = 0; i < obj.lower_layer.size(); ++i) {
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os << (i == 0 ?
"["
:
", "
) << obj.lower_layer[i];
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}
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os <<
"]"
;
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os <<
", upper_layer="
;
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for
(
size_t
i = 0; i < obj.upper_layer.size(); ++i) {
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os << (i == 0 ?
"["
:
", "
) << obj.upper_layer[i];
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}
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os <<
"]"
;
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os <<
", events="
;
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for
(
size_t
i = 0; i < obj.events.size(); ++i) {
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os << (i == 0 ?
"["
:
", "
) << obj.events[i];
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}
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os <<
"]"
;
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os <<
", save_count_2k3e="
<< obj.save_count_2k3e;
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os <<
", save_count="
<< obj.save_count;
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os <<
"}"
;
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return
os;
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}
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}
// namespace rpg
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}
// namespace lcf
lcf::rpg
Definition
rpg_actor.cpp:16
lcf::rpg::operator<<
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition
rpg_actor.cpp:18
lcf
Definition
dbarray.cpp:13
src
generated
rpg_map.cpp
Generated on
for liblcf by
1.17.0