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rpg_savemapevent.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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// Headers
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#include "lcf/rpg/savemapevent.h"
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namespace
lcf
{
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namespace
rpg
{
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std::ostream&
operator<<
(std::ostream& os,
const
SaveMapEvent& obj) {
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os <<
"SaveMapEvent{"
;
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os <<
"waiting_execution="
<< obj.waiting_execution;
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os <<
", original_move_route_index="
<< obj.original_move_route_index;
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os <<
", triggered_by_decision_key="
<< obj.triggered_by_decision_key;
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os <<
", parallel_event_execstate="
<< obj.parallel_event_execstate;
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os <<
"}"
;
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return
os;
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}
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}
// namespace rpg
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}
// namespace lcf
lcf::rpg
Definition
rpg_actor.cpp:16
lcf::rpg::operator<<
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition
rpg_actor.cpp:18
lcf
Definition
dbarray.cpp:13
src
generated
rpg_savemapevent.cpp
Generated on
for liblcf by
1.17.0